![]() ![]() This work will no doubt find relevance in computational researches in the areas of graphics, web programming, automated theorem proofs, robotic motions, among others. The actual drawing was realized using web graphics canvas programming based on HTML 5 and JavaScript. A Practical case is demonstrated using a graphical design, physical hand sketching, and programmatic implementation of two opposite-faced handless cups, all evolved using quadratic Bezier curves. Some of the evolutionary issues explored in this work are in the areas of para-metric equations derivations, proof of related theorems, first and second order calculus related computations, among others. Bezier curves find real life applications in diverse areas of Engineering and Computer Science, such as computer graphics, robotics, animations, virtual reality, among others. Specific cases were drawn from higher order parametric Bezier curves of degrees 2 and above. This work demonstrates in practical terms the evolutionary concepts and computational applications of Parametric Curves. The guideline in developing MAR can benefit students and educators in producing a MAR for learning purposes. Data gathered from questionnaires were analysed by using descriptive statistics. It also highlights the preferable learning content and media component based on the respondents’ responses in the survey questionnaire. Therefore, this present study describes the development process of MAR through the AREM model, which aimed to exhibit the systematic guidelines in producing a practicable MAR. However, there are limitations in highlighting the importance of the development process for MAR. ![]() ![]() Previous studies have discussed the importance of the MAR system in various domains, especially in education, as it led students to achieve higher levels of engagement in their learning process. Learning and service experiences can be enhanced using mobile devices such as those offered by MAR, an innovative learning space providing active interaction of superimposing digital content into the real world. Augmented reality has become one of the learning processes applicable through mobile devices, called Mobile Augmented Reality (MAR). ![]()
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